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Animation Collaboration: Interactive
- Pedagogy rules. First decide what you want to teach, how you would
like to divide or categorize your materials, topics, or models, and
what demonstrations or interactivity would optimize the learning process.
Conceptualize the module, workshop activity, or animated process. Stay
focused and donít try to do too much with a single animation. Build
up lessons and explorations from smaller components.
- Visualize the animation as concretely as possible. Schematic interpretations
are generally more effective than literal details for teaching purposes.
- Draw a logical flowchart of the quiz, game, simulation, calculation,
comparison, procedure, timeline, morph, or evolution. Include all scenarios
and branch points. States
can be discrete or continuous.
- At each node (unique state) of the flowchart describe what should
be on the stage at that point.
- Current stage elements: images, question, feedback, animated
process, text blocks, scene titles, element labels
- Current user interface: buttons, links, menus, checkboxes,
radio buttons, sliders, knobs, switches, input text, cursor rollover
effects, user instructions (if needed)
- Current state indicator: scene title, slider or knob location,
graph or chart state, simulated instrument reading, quiz question
or response, switch position, button state, indicator lights
or markers, color or environmental change
- If the states are continuous and not discrete, describe the changing
property or properties.
- Decide how much text is needed and whether the animation should be
used by itself or in context with HTML text and images. Interactive
animations tend to be stand-alone.
- Sketches and images can be used directly in the animation or as reference
material. Flash imports many formats. Copyright permission is not needed
for use of images as guides only within the authoring environment,
as they are not exported with the movie.
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