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Animation Collaboration: Interactive Animation

  1. Pedagogy rules. First decide what you want to teach, how you would like to divide or categorize your materials, topics, or models, and what demonstrations or interactivity would optimize the learning process. Conceptualize the module, workshop activity, or animated process. Stay focused and donít try to do too much with a single animation. Build up lessons and explorations from smaller components.

  2. Visualize the animation as concretely as possible. Schematic interpretations are generally more effective than literal details for teaching purposes.

  3. Draw a logical flowchart of the quiz, game, simulation, calculation, comparison, procedure, timeline, morph, or evolution. Include all scenarios and branch points. States can be discrete or continuous.

  4. At each node (unique state) of the flowchart describe what should be on the stage at that point. Include:
    1. Current stage elements: images, question, feedback, animated process, text blocks, scene titles, element labels
    2. Current user interface: buttons, links, menus, checkboxes, radio buttons, sliders, knobs, switches, input text, cursor rollover effects, user instructions (if needed)
    3. Current state indicator: scene title, slider or knob location, graph or chart state, simulated instrument reading, quiz question or response, switch position, button state, indicator lights or markers, color or environmental change

  5. If the states are continuous and not discrete, describe the changing property or properties.

  6. Decide how much text is needed and whether the animation should be used by itself or in context with HTML text and images. Interactive animations tend to be stand-alone.

  7. Sketches and images can be used directly in the animation or as reference material. Flash imports many formats. Copyright permission is not needed for use of images as guides only within the authoring environment, as they are not exported with the movie.

 

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