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Animation Collaboration: Looping Animation
- Pedagogy rules. First decide what you want to teach, how you would
like to divide or categorize your materials, topics, or models, and
what demonstrations or interactivity would optimize the learning process.
Conceptualize the module, workshop activity, or animated process. Stay
focused and donít try to do too much with a single animation. Build
up lessons and explorations from smaller components.
- Visualize the animation as concretely as possible. Schematic interpretations
are generally more effective than literal details for teaching purposes.
- Describe the process in a scientific or technical manner.
- Re-describe the process as a storyboard sequence. Include:
- Angle or point of view: cross-section, perspective, multiple
- Controls: pause/play, loop, switch views, labels or references
- Colors and contrast
- Decide how much text is needed and whether the animation should be
used by itself or in context with HTML text and images.
- Sketches and images can be used directly in the animation or as reference
material. Flash imports many formats. Copyright permission is not needed
for use of images as guides only within the authoring environment,
as they are not exported with the movie.
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