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Animation Collaboration: Looping Animation

  1. Pedagogy rules. First decide what you want to teach, how you would like to divide or categorize your materials, topics, or models, and what demonstrations or interactivity would optimize the learning process. Conceptualize the module, workshop activity, or animated process. Stay focused and donít try to do too much with a single animation. Build up lessons and explorations from smaller components.

  2. Visualize the animation as concretely as possible. Schematic interpretations are generally more effective than literal details for teaching purposes.

  3. Describe the process in a scientific or technical manner.

  4. Re-describe the process as a storyboard sequence. Include:
    1. Angle or point of view: cross-section, perspective, multiple views
    2. Timing
    3. Controls: pause/play, loop, switch views, labels or references on/off
    4. Colors and contrast

  5. Decide how much text is needed and whether the animation should be used by itself or in context with HTML text and images.

  6. Sketches and images can be used directly in the animation or as reference material. Flash imports many formats. Copyright permission is not needed for use of images as guides only within the authoring environment, as they are not exported with the movie.


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